MECHANICS
The core idea of 1 of the set mechanics is “Inspired Components, and Inspired Items”, this would be varied game to game, changing up to 8 items in the game with a “insp-onent” an item very similar to the original component, however would craft into different legendary weapons.
Insp-onents can be combined with the original components, and other insp-onents to make brand new items with varying effects. They've been visually updated to closer match the original items for accessibility.
















At the start of the game, 0-8 components will become inspired, where all instances of that component be replaced by it's inspired version. They share the same item stats, but craft into new creations.
These Components will NEVER replace other components, such as Forbidden Large Idol (AP) will never replace Recurve Bow (Atk Spd)
Inspired Items
Inspired Components
Classic Components



Hextool
B.F. Sword Turns into B.F. Axe
Notes : Re forger will only give items in the current pool, it is impossible to get some items this way.
There are ways of getting non-pool classic and inspired items, such as Hextool, Portals, or Augments.
Hextool will always give the equivalent component.
Inspired items & Inspo-crafts
Classic Items still combine with the usual classic items and make the current roster of completed items. However this roster is now expanded to over 100 items, with the addition of inspired items and inspo-crafts. Inspired Items are simply put the combination utilizing Inspired Components.
You can find at the start of the game which components will become inspired first &
foremost. Tooltips will show you what's available in pool.






While Inspired Components and Classic Items can each interact with each other, their interactions with Spatula, and Pans to make emblems will remain the same.

Full Item List, Unit Ability List Coming Coming Soon
Design Philosophy & Analysis



The set mechanic wants to target the idea of "Best In Slot" items, with the goal to add more diversity and build flexibility to the game. Set 15, and previously, it only takes a few days for the metagame to be discovered. While they've attempted to combat this via Hacks, Charms, Anomolies, and Power Fruits, we wanted to unleash creativity with "Item Inspiration"
Identifying Problems
In terms of unit fantasies that are commonly liked by the average player, Attack Speed Stacking, or Ability Power Stacking have been fan-favorites. So I wanted to re-design Attack Damage, and Crit Alternatives, and vice versa. Such as the Voltaic Cyclosword AD stacking on Takedown, or Yun Tal Arrows that instead of stacking Attack Speed over time, its now a larger amount on takedown.
I also explored more on what items do I wish they could take but better, such as Reverberator, an Inspired Armor and Bow Item That has more of the tank attack fast fantasy when playable.
Player Fantasy
Documentation