MECHANICS

Unit Design in this set goes against most standardized League Norms by comparison. I wanted to challenge myself to recontextualize the units with their Lore Related Counterparts, or re-design challenges to change how they're played.

From simple adjustments like Sorcerer AP Lucian in Set15, to Blade Dancer Ranged Irelia in Set 11. Here are a few standouts in Clash Crafts.

UNIT REDESIGN

Ebb & Flow

Nami - Magic Tank

Passive : "Ebb" Nami casts (2/4/9) streams of water that bounces between allied and enemy champions, when an ally or enemy is hit grants Nami (75/125/300) Health, and deals (125 / 250 / 55) damage to enemies.

"Flow" On Cast, release a wave in a line targeting the closest champion that knocks up all units in the radius stunning for 2 sec. and deals (450/650/12500).

Biggest Snowball Ever

Nunu & Willump - Magic Caster

Nunu & Willump cast a snowball that grows in size after each cast. Gaining +25% AP and 2% Damage Amp per Cast, and in size every 4 casts. After it's increased in size, expand radius effected by 1.

After it's grown in size, chance of dropping loot increases by 25% for the round.

Call of the Pack

Naafiri - Ranged Caster

Nunu & Willump cast a snowball that grows in size after each cast. Gaining +25% AP and 2% Damage Amp per Cast, and in size every 4 casts. After it's increased in size, expand radius effected by 1.

After it's grown in size, chance of dropping loot increases by 25% for the round.

Blooming Blows

Nami -Attack Specialist

Innate : Lillia does not gain Mana, however casts every (4/2.5/1) second, and runs around the board, targeting the areas with the most amount of enemies.

Lillia swings her lantern dealing damage to everything within 1 hex of the cast for 600/850/1450 Magic Damage. Movement Speed scales with Attack Speed.

Allure

Evelynn - Magic Tank

Evelyn Charms all enemies within 1 Hex, gaining a shield and health. Evelynn gains more shield when there are less enemies around her, and more health when there are more enemies around her.

Divine Blessing

Kayle - Attack Fighter

Kayle empowers her next 3 attacks hitting enemies 3 times per attack for 45/75/95 Attack Damage with +10%/15%/25% Omnivamp

On Takedown, increases the amount of times per attack by +1 for the rest of the round.

Duskbringer

Nocturne - Hybrid Marksman

Nocturne throws a shadow blade that deals 75/110/250, and increases attack damage by 15% times per enemy hit for 4 seconds.

Enemies hit are also chilled for 2 seconds.

Riptide
Nautilus - Magic Caster

Nautilus fires a shockwave at the target, on hit creates three exploding waves around it. + Bounces to the (1/2/3) Enemies Hit. Dealing 75/125/295 per hit, and each bounce losing 15% Ability Power

Phosphorus Bomb

Corki - Attack Marksman

Corki fires (1/2/4) phosphorus bombs at the target dealing 65/125/195) damage to the (1/2/4) closest enemies.

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